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INT. LOCATION — TIME

Action paragraph. Who's here, what's happening, what we see.

CHARACTER
A first line of dialogue.

(Keep typing — it's all editable.)

Act I · Setup

The opening situation

  • 01 · SLUG LINE. Describe the scene.
Act I
Opening image
Set the world. What does ordinary look like?
No cuts yet
Cuts are full-length assemblies of your scenes. Make one once you have shots in the timeline.
'glass and rain' · main score
4:12 · Suno · key A min
'glass and rain' · sparse
1:48 · Suno · stems split
"Where's the city?"
0:03 · Voice · custom
"It went home."
0:02 · Voice · ElevenLabs
rain bed · soft
3:00 · SFX · loopable
thunder · distant
0:08 · SFX · -3 LUFS
Roles, voices, and likenesses for this project.
Sets and exteriors. Each can hold reference plates.
Pick the default model for each kind. Per-shot overrides happen in the storyboard.
Agents

Hire your collaborators.

Reviewer agents inspect every generation. Pipeline agents transform your work end-to-end. Connector agents pull context from the rest of your stack so your studio thinks with you, not at you.

Working for you

Reviewer agents inspect every generation.

Drag to reorder; toggle to enable. Each agent runs against every render before it ships. Approve, request a revision, or scrap — same controls the actor task hub uses.

Tasks for actors. Editors create them, actors record / upload to fulfil them.
0 in queue
Publishing untitled cut
Cover & metadata
Quick actions
New scene
Insert at cursor
Render queue
2 in progress
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